Cyberpunk 2077 is enjoying something of a renaissance following the release of Cyberpunk Edgerunners on Netflix, along with a patch and a sale. Many people are picking up the game or trying it for the very first time since its launch. And they may all have a common question.
What exactly has changed in Cyberpunk 2077 since its release?
We just hit patch 1.6 with the release of the Edgerunners update, but there were many, many updates before that. I thought it would be wise to review what’s changed over the past almost two years now, although I’m not digging into every bug and performance fix. Needless to say, there have been thousands and thousands of bugs that have been squashed and the game runs better on all platforms than before. The game also now has dedicated current-gen console versions, which it didn’t have when it was released.
So what has changed? Let’s review the patches:
This patch was almost entirely emergency “putting out the fires” fixes for quest progression bugs and performance issues. This also fixed an issue with save files getting too large and possibly getting corrupted. He also introduced an infamous New bug where you would get stuck on a quest from Takamura, which has finally been fixed.
This was a massive patch, 8,000 word patch notes, which again were 99% patches, and the word ‘patch’ appeared 274 times in the patch notes . But there have been some changes in the game.
- The police would now spawn further away when summoned rather than directly above you.
- Gorilla Arms damage increased by 20%
- The item used to reset perk points has had its cost reduced.
- You can now craft multiple items at once and some costs have been reduced.
- NPCs no longer remained so frozen when scared in the middle of a fight.
- Now, Delmain will no longer continuously call you if you are in the area where one of his quests is taking place.
- The car controls have been improved and now you can take off your car with a control option.
This arrived in August 2021 and started adding more fan-requested changes to the game.
- GPS was now more zoomed in so you don’t miss turns as often and can see where you are going better.
- Now you can redistribute your Perk Points more easily and for less money.
- Higher difficulty levels improved player detection of enemies, seeking them out more aggressively.
- A new Optical Camo mod has been added which allowed you to become invisible.
- Adam Smasher drops actual loot when killed.
- NPCs no longer stay hidden in cover when you flank them.
- Vehicles will honk and roll around V instead of just hitting you.
- NPCs now have a death animation attached to the short circuit quickhack.
- NPCs will not react by crouching to each shot.
- NPCs will no longer randomize appearance when you look away from them and turn them around.
- Legendary clothing schematics are now permanently available in stores.
- You can now double jump during phone calls.
- You can now quickly climb or descend ladders.
- Fragments are now in the correct categories.
- Judy will now leave a gift in your apartment after she texts you after the romance side quest.
This patch also brought with it the game’s first “free DLCS”:
- Two of Vic’s jackets that you find in your stash.
- Rogue’s Quartz Bandit car if you support it during the Panam quest.
- A different (worse) look for Johnny that you can toggle on or off in the start menu.
This was a relatively minor patch that brought in a few fixes from the much larger 1.3 release, but this is the patch where I really started to notice a visual transformation in the game as specific improvements were made wet/reflective surfaces.
It was an absolutely massive patch in February 2022 for the game’s launch on next-gen consoles that was so big they actually just skipped 1.4 entirely.
- They completely reworked many aspects of the perk tree, removing unnecessary perks and improving or changing others. They refunded everyone’s points so they could re-spec.
- They dramatically changed the whole concept of throwing knives, no longer making you literally have to pick up your knife, but making the knife automatically return to your hand, with better knives returning faster.
- They overhauled many aspects of the combat AI to make enemies smarter in combat, taking cover more often.
- Other ride improvements were made with better braking, better handling, cornering, and the ability to do burnouts.
- Crowd AI has been updated where pedestrians will no longer all act the same, some will flee, some will fight, some will panic and crash their cars.
- Repairmen now have a mission counter so you can track when all of their gigs are complete. They each give you a special reward when you complete their chain of missions, usually a weapon or a car, which you can find in your home.
- The entire economy has been rebalanced giving more cash rewards and making cars and weapons cheaper.
- New weapons have been added in this patch that you can buy or find in the wild.
- You could change your appearance in the mirror for the first time since launch.
- You can now buy various apartments throughout the city, four in total.
- Love interests were more fully fleshed out with more text conversations and the ability to wake up next to them when sleeping at home or theirs.
And there it is, the last patch that launched right before Edgerunners. This is also the last patch that will be launched for last generation consoles, as future ones will only be next-gen/PC.
- A new show-related quest that ends with receiving David’s jacket from the show.
- New weapons hidden around the show map, and other weapons, both firearms and melee, which are now available to find or purchase in-game.
- Three new full gigs from different Fixers in two regions of the map, the game’s first real new missions since release.
- Complete appearance customization is finally available, allowing you to change almost everything about you at Ripperdocs.
- Transmog, where you can wear your powerful items and reskin them with saved looks you create from your wardrobe in one of your apartments.
- Cross-progression has been added via cloud saves between console and PC.
- REDmod was launched to help you install and manage mods on PC.
I tried to be as thorough as possible here, although I know I missed some things. Again, this doesn’t include the thousands of fixes and performance improvements that made up most of those fixes, but rather the long list of additions and changes you’ll experience in the game. Or if that’s your first time, an indicator of what’s there that wasn’t before. Enjoy.